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The missing standard library for multithreading in JavaScript
- rokob 10mo agoThe implementation of the shared json buffer is nuts
- Zedriv 10mo agoThis is cool! Hope we can get multi-threaded wasm some time soon.
- dwoldrich 10mo agoI haven't had a chance to use this library yet. Is there something about it that precludes calling wasm routines from the JavaScript closure passed to the web worker?
- wrs 10mo agoThis seems very much worth a look! (I suspect, to paraphrase Greenspun's rule, any sufficiently complicated app using Web Workers contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of this library...)
- bastawhiz 10mo agoI like this, but unfortunately it doesn't solve one annoying problem: lexical scope doesn't work and it will fail in an unexpected way. If you reference something lexically, your code fails at runtime. Want to use an import? You have to use import() inside the closure you pass to spawn(). Typescript doesn't know this. Your language server doesn't know this. Access a variable that shadows a built in global? Now you're accessing the built in global. The only way this could even be addressed is by having a full on parser. Even then you can't guarantee things will work. I think the only "fix" is for JS to introduce a new syntax to have a function that can't access lexical scope, returning a value that either extends a subclass of Function or has a cheeky symbol set on it. At least then, it'll fail at compile time.
- christophilus 10mo agoI’d love a way to be able to specify that sort of thing. I wrote a little server-side JSX rendering layer, and event handlers were serialized to strings, and so they had similar restrictions.
- kretaceous 10mo agoA linter rule provided by the library could be helpful here. I know it's just a workaround but probably easier than going for a solution that does compile time checks.
- austin-cheney 10mo agoThis should be the expected behavior when multithreading. It is the expected behavior when executing a child process, such as node’s child_process.fork.
- seniorsassycat 10mo agoFork, and normal worker threads always enter a script, there's clearly no shared lexical scope. This spawn method executes a function, but that fn can't interact with the scope outside
- throwaway17_17 10mo agoWhile I agree with GP that this should be the expected behavior, your comment raises what I think is a large problem/wild-goose-chase in ‘modern’ language designs implementing concurrency. The push from language designers (this applies across the high/low level spectrum and at all ranges of success for languages) to make concurrent code ‘look just like’ linearly read, synchronous, single-threaded code is pervasive and seems to avoid large pushback by users of the language. The complaints that should be made against this syntax design become complaints that code doesn’t do what developers think it should. My position is that concurrent (and parallel) code IS NOT sequential code and languages should embrace those differences. The move to or design of async/await is often explicitly argued for from this position. But the semantic differences in concurrent code IMO should not be obscured or obfuscated by seeking to conform that code to sequential code’s syntax.
- christophilus 10mo agoThis looks great. If it works as well as the readme suggests, this’ll let me reach for Bun in some of the scenarios where I currently reach for Go. Typescript has become my favorite language, but the lack of efficient multithreading is sometimes a deal breaker.
- kretaceous 10mo agoExactly my thoughts. The only incompatibility with Bun is the unavailability of the `using` keyword: > If you are using Bun (which doesn't natively support using and uses a transpiler which is incompatible with this library)... I skimmed the issues but I couldn't find any issues on Bun regarding this except for: https://github.com/oven-sh/bun/discussions/4325 https://github.com/oven-sh/bun/discussions/4325
- W4G1 10mo agoI added a bit more information about Bun compatibility: > While Bun is supported and Bun does support the `using` keyword, it's runtime automatically creates a polyfill for it whenever Function.toString() is called. This transpiled code relies on specific internal globals made available in the context where the function is serialized. Because the worker runs in a different isolated context where these globals are not registered, code with `using` will fail to execute.
- petesergeant 10mo agoDocumentation here is exceptionally well written for a JS project, although move() doing different things depending on the type of data you pass to it feels like a foot-gun, and also how is it blocking access to arrays you pass to it?
- crabmusket 10mo agoIt's part of the web platform: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer#transferring_arraybuffers https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
- steelbrain 10mo agoThis is incredible! The SharedJsonBuffer got me all excited! Writing module bundlers in Javascript had diminishing returns from multi threading because of the overhead of serializing and deserializing ASTs. I wonder how far something like this would push the ceiling. Would love to see some benchmarks of this thing hauling ASTs around.
- BitsAndObjects 10mo agoFrom an overall system point of view, this is the current pinnacle of footgun design. The OS does thread management and scheduling, facilitates IPC, locking, etc. All of this is one big largely-solved problem (at least for the kind of things most people are doing in JavaScript today). But because of history, we now have a very popular language and runtimes that are trying to replicate all these features, reinventing wheels, and adding layers on inefficiency to the overall execution. Sigh.
- throwaway17_17 10mo agoI don’t disagree with you about the additional inefficiency that is very likely to accumulate as JS adds more and more ‘features’ (via the language, frameworks, or libraries). But as a genuine question, isn’t this reimplementation (or any comparable library for multithreading) required by JavaScript’s position on sandboxing. I would be suspicious of intent if browsers were allowed to spawn any number of threads to execute non-trusted scripts at the level typically seen from more native application code.
- BitsAndObjects 10mo agoAllowing access to native threading doesn’t imply that the API provided by the language is unrestricted. There is a (very wide) middle zone to land in.
- zarzavat 10mo agoI'm confused why drop() is a function that you have to import inside the closure instead of a method.
- W4G1 10mo agoIt was a design decision to make the syntax feel as familiar to Rust as possible. But I do agree that it's a bit verbose and that it won't hurt to add a .dispose() handle to the objects themselves.
- mnahkies 10mo agoI'd be interested to see a comparison with https://piscinajs.dev/ https://piscinajs.dev/ - does this achieve more efficient data passing for example? Lack of easy shared memory has always felt like a problem to me in this space, as often the computation I want to off-load requires (or returns) a lot of data.
- geakstr 10mo agoThis part is beautiful: > Serialization Protocol: The library uses a custom "Envelope" protocol (PayloadType.RAW vs PayloadType.LIB). This allows complex objects like Mutex handles to be serialized, sent to a worker, and rehydrated into a functional object connected to the same SharedArrayBuffer on the other side. It's kinda "well, yes, you can't share objects, but you can share memory. So make objects that are just thin wrappers around shared memory"
- nowaymo6237 10mo agoI’ve played around with webworkers and just could never seem to get over the latency issues
- W4G1 10mo agoInteresting. Are you talking about the latency to spawn new workers, or getting data from the main thread to the worker? To give you an idea, this library uses a lazily initialized thread pool (thread-per-core by default), where tasks are shared between workers (like the Tokio library in Rust). This means workers only need to be initialized once, and passing data via structured clone is usually very fast and optimized in most engines. Better yet is to use ArrayBuffer or SharedArrayBuffer, which can be transferred or shared between threads without any serialization overhead.
- nowaymo6237 10mo agoIt usually came from serializing and deserializing objects which here it’s a shared json buffer? But even then there’s a serialization bottleneck right? You’d have to be mindful about how the context and closures work across boundaries. Then there’s also spinning up the workers, but I suppose you could do this ahead of time. Maybe my complaint is self-inflicted and is ultimately avoidable - but the complexity begins to mount. There’s also the queuing and blocking nature of web-workers, I wish they could asynchronously process messages the same way js IO works, but that’s not the case. Rather you are batching full units of work. The mental model is different. Anecdotally in Firefox I must have run into some memory leak issues and had to hard restart. Ultimately I ended up going with service workers, which yes sounds strange but I found to be much easier to work with. Cancellable requests, async, long living in the background … but maybe it just works best for me ;)
- halapro 10mo agoNot "missing" at all. Stuff like this has been available for a decade, both as library and as compile-time optimization (which is arguably better) One such example: https://github.com/developit/workerize-loader https://github.com/developit/workerize-loader
- chrisweekly 10mo agoRelated tangent: Platformatic's NodeJS "Watt" server^1 supports parallelization with kernel-level load balancing across CPU cores. It looks like a game-changer for Node performance and efficiency in production. Apparently the new AWS "Lambda Managed Instances" do something similar (tho I'm short on details). 1. https://www.platformatichq.com/watt https://www.platformatichq.com/watt
- dwoldrich 10mo agoHi @w4g1, this is a very beautiful API! I am curious if it supports my hypothetical use case. I want the pre-existing DOM thread to enter into a long term relationship with a particular web worker thread. I'd like the web worker to hold onto a transferrable that has ties back to the DOM thread, the WebGLRenderingContext, and have the DOM thread send draw commands to the worker and its gl context over time. I imagine this could be achieved by having a dedicated web worker pool of size 1 and allowing the DOM thread to initiate an async send to the worker pool. Can your API do something like this? Thank you for this early Christmas gift!
- dzonga 10mo agowow!! beautiful api nicely made, yeah this should get to be part of standard library.