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I think this limitation could be overcome with the right hardware. For example imagine a spinning display like those of the article but somehow tuned so that t
by two_handfuls 10mo ago
I think this limitation could be overcome with the right hardware.
For example imagine a spinning display like those of the article but somehow tuned so that they are only visible when exactly head on. In that case, you know where the observer is: right in line with the screen. So you can have backface culling; as the display spins you render all 360 (or however many) viewpoints.
Now granted, this doesn't deal with how high or low the observer is. We'd need to find another solution for that.
- PetitPrince 10mo ago> imagine a spinning display like those of the article but somehow tuned so that they are only visible when exactly head on I don't understand: doesn't defeat the purpose of a volumetric display (seeing what is displayed from multiple point of view) ?
- two_handfuls 10mo agoThis would be a poor man's "lightfield" display: as you move left or right you see a different perspEctive, just like you would if it were a physical object on the table instead of the spinning screen contraption. So you would indeed see different points of view.
- ruined 10mo agothat's just a flat display with extra steps
- two_handfuls 10mo agoIt’s different from a flat display in that if you walk around it, you see a different perspective. And it works with any number of viewers.