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Yes but the Proton team needs to do work for basically each game to iron out the quirks, no?
by stavros 11mo ago
Yes but the Proton team needs to do work for basically each game to iron out the quirks, no?
- Telaneo 11mo agoNot if you as a developer don't touch the footguns. Avoid those, and your game works fine with no problems, no intervention from Proton or Wine needed.
- stavros 11mo agoOh that's very interesting. Given the large compatibility tables I see, I thought Proton had to cater to almost a majority of games.
- Telaneo 11mo agoIt's the Pareto principle doing its thing. 80% of games were fixable by not a whole lot of fixes to Wine (I mean, it's still a lot of work, but once the work is done, you don't need to redo it for 1500 other games), while the remaining 20% are out there doing weird stuff and needs manual fixes of some kind. If you don't do anything weird, you land in that 80% and everything works as it should. With developers noticing SteamOS being a thing, more of them start doing sanity checks to make sure it works on Linux, and that 80% starts growing to 90%. Then there's the kernel anti-cheat that's unfixable though, which pulls the percentage down again.
- andoando 11mo agohttps://www.protondb.com/dashboard https://www.protondb.com/dashboard Of the top 1000 games it seems 77% are playable. 40% of it needing "some tinkering" but I dont know what that means
- stavros 11mo agoHmm, that hasn't been my experience, basically 100% of the games I've tried have worked. Maybe it's because I don't play AAA titles.