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The entire reason vulkan didn't ship with dynamic rendering and instead had its entire renderpass system is because it was to support tile based rendering.
by NekkoDroid 11mo ago
The entire reason vulkan didn't ship with dynamic rendering and instead had its entire renderpass system is because it was to support tile based rendering.
- nomel 11mo agoI'm aware it supports tile based rendering. I put it in quotes because support doesn't mean performance. Good TBDR performance requires the developer/engine have the concept of TBDR in mind. 99.9% of the PC games out there do/did NOT have TBDR in mind.