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With openGL, DirectX, and other real-time rendering I believe sRGB or linear gamma are preferred because there are library and possibly hardware primitives that
by andyzweb 14y ago
With openGL, DirectX, and other real-time rendering I believe sRGB or linear gamma are preferred because there are library and possibly hardware primitives that can be taken advantage of.
Outside of that I feel we should be notating color in terms of the L* a* b* colors
- trebor 14y agoUsing LAB wouldn't be so bad. It'd take quite some adjustment though.
- jarek-foksa 14y agoWeb browsers also seem to be using RGB for storing colors internally. You can specify colors in HSL, but retrieved values are only in RGB. E.g. if you write "hsl(100,0%,0%)" in your CSS file then the color will be represented as #000000 in DOM/CSSOM. This is especially annoying when you are trying to implement color picker because information about hue is lost if saturation or lightness are low.