4 ms·
There's no need to send state if every client runs the same simulation. All you need to do is send every client a frame's worth of input and the frame's number.
by statico 14y ago
There's no need to send state if every client runs the same simulation. All you need to do is send every client a frame's worth of input and the frame's number. The gafferongames.com article you posted explains more about it :)