8 ms·
Turtletoy
- cryptonector 10mo agoLOGO lives!
- Sateeshm 10mo agoLOGO was my first interaction with a computer back in 1996. We had to write one program in LOGO in our computer class and we were allowed to play one of the following three games for rest of the period: Dangerous Dave, Paratrooper, or Prince of Persia.
- namanyayg 10mo agoLOGO and Dangerous Dave were my childhood. I never was able to complete DAVE :( (This was around 2005 for me!)
- aitchnyu 10mo agoDid we both study in Greets, Kochi? We learned the same lessons for the parts of CPU, computer generations, Babbage and co for 5 years. Our lab exams was more means than ends, so `pir*2` will carry more marks than `3.14r*r`.
- baumschubser 10mo agoI got an Amstrad PCW handed down to me from my dad as my first PC around the same time. Booted always with disk 1 and that was Locoscript and learned typing on that thing. When I discovered there is a second disk that boots you in some dark and hidden alternative mode (read: CP/M) I felt like a hacker. Hidden inside this cave was the only program the manual mentioned in this section: Logo! I did not know that my PC could display anything except characters and it was. so. amazing. to see self-drawn lines on that thing.
- empressplay 10mo agoTo be fair, turtle graphics is not itself Logo, Logo was originally designed for text manipulation (because all schools had at that time were teletype terminals). Then came the idea of a physical turtle robot, then the graphical turtle when schools got computers with CRT displays. My partner and I do maintain a complete (and extended) Logo interpreter however, so yes it really does live. Somewhat :)
- cryptonector 10mo agoThe LOGO I got to use when I was 12 was practically a micro-Lisp with turtle graphics. JavaScript is a sort of a Lisp. Thus "LOGO lives" seems appropriate to me :)
- cryptonector 10mo ago> My partner and I do maintain a complete (and extended) Logo interpreter however, so yes it really does live. Somewhat :) That's very cool!
- russellbeattie 10mo agoI want to preface this by noting that as an adult, I totally understand the intent behind LOGO, its use as an educational tool, and understand its historic place in computer history. But as a pre-teen kid in the early 80s? I hated LOGO! I thought it was a baby language and I wanted to get back to doing cool stuff in BASIC. Ten year old Me thought LOGO was soooo dumb - you couldn't make a video game, so what use was it? It seemed every year we'd have a grade school class using LOGO - for a math lesson, or an art project, or an "intro to computing", etc. I was always a classic 80s young computer nerd snob about it.
- potato3732842 10mo agoWe did LOGO then some sort of watered down BASIC. Both were incredibly useless to my education because at no point was any serious attempt ever made to teach that these were the tip of any sort of computer programming iceberg. We were simply given lessons and assignments and told to things and we just did them without understanding what we were doing. At least with math they had some example applications for everything they taught us. I have less than zero nostalgia for either.
- cryptonector 10mo agoYou could peek and poke with LOGO... At least the one I used.
- deleted 10mo ago[deleted]
- susam 10mo agoA few years ago, I wrote an esoteric, minimalistic turtle graphics language called CFRS[]: <https://susam.net/cfrs.html https://susam.net/cfrs.html>. This was an exercise in making a turtle graphics language that is as minimal as possible. It is closer to Brainfsck than JavaScript and it is not Turing complete, by design. To see some demos, go to <https://susam.github.io/cfrs/demo.html https://susam.github.io/cfrs/demo.html>.
- iberator 10mo agoInteresting project. I guess you know Forth as well? :)
- susam 10mo agoYes, I do! <https://github.com/susam/may4 https://github.com/susam/may4> I have a Forth-inspired, esoteric, stack-based, postfix, colouring language too: <https://susam.net/fxyt.html https://susam.net/fxyt.html> Demos: <https://susam.github.io/fxyt/demo.html https://susam.github.io/fxyt/demo.html>
- markknol 10mo agocomputer goes [[[[BRRRRRRRRRR]]]]
- btbuildem 10mo agoThis is so neat. I quite like this one: https://turtletoy.net/turtle/782a9f5329 https://turtletoy.net/turtle/782a9f5329
- busterarm 10mo agoLOGO on Apple IIs was my very first experience with programming. Seeing this puts a huge smile on my face.
- bibimsz 10mo ago[flagged]
- avhon1 10mo agoWriting an infinite "hello world!" loop on an Atari 800XL was my first programming experience... in the mid-2000s.
- busterarm 10mo agoI mean, I did start in the late 80s...but since I can't reply to the flagged comment I'll do so here. I still feel pretty good. I'm still squatting 2.5x my bodyweight and not slowing down in the gym yet.
- the-mitr 10mo agoAnother addition to the Logo tree https://pavel.it.fmi.uni-sofia.bg/logotree/table.html https://pavel.it.fmi.uni-sofia.bg/logotree/table.html
- Duanemclemore 10mo agoWhen I was seven I wrote a LOGO program on our school's Apple IIe to tile the (green monochrome) monitor with hexagons. It's all been downhill since.
- SequoiaHope 10mo agoThat’s really cool! In adulthood I’ve learned about Seymour Papert and LOGO but I was never exposed to it when I was young. We did have early 90’s Macs in grade school.
- Duanemclemore 10mo agoYeah, it was fun. I had no idea the theory at the time, but Papert et al were definitely on to something.
- cwmoore 10mo agoI made a “circle” but you could see the pixels. I can’t see the pixels anymore.
- JSR_FDED 10mo agoThe glory days of hi-res graphics… 280x160 pixels!
- Duanemclemore 10mo agoThis is what we've lost. ;)
- zucked 10mo agoWas this with the little turle as your cursor? Seeing the "older" kids who could manipulate that program/language to make stopmotion movies might have been the moment that set me on the path of "technology enthusiast" for the rest of my life. The scene of the dimmed computer lab with a whole group gathered around someone's monitor to watch the newest creation is forever etched in my memory.
- zkmon 10mo agoIt's a weird feeling. I'm starting to loathe the very art I used to admire and spend lot of hours to create. It's like the Gulliver story where people were fed with lots of tasty food, by the monster.
- andoando 10mo agoThis is really cool. Ive been thinking a lot about how to make a Turing complete visual language.
- iberator 10mo agoNo screenshots?! Not clear nor simple. Imo negligible use for teaching. If you know how to import modules and use library functions then you don't need LOGO anymore... 'KEYWORD(50)' is always simpler than: ' turtle.function(value, value)' Great project but missed the opportunity to develop your own LOGO interpreter from scratch in web assembly:)
- csmoak 10mo agoturtletoy was made back around 2018 before web assembly was generally available.
- empressplay 10mo ago> Great project but missed the opportunity to develop your own LOGO interpreter from scratch in web assembly:) There is one! We wrote it in Golang and compiled it to WebAssembly, it's a greatly extended version of Apple Logo ][: https://turtlespaces.org https://turtlespaces.org
- markknol 10mo agoturtlespaces seemss ded
- markknol 10mo agoIt's build with JavaScript which is pretty common, makes it pretty accessible. Syntax is pretty easy to learn https://turtletoy.net/syntax https://turtletoy.net/syntax
- empressplay 10mo agoGreat stuff, kind of like the turtle graphics library for p5.js. If you want to create much fancier graphics (and games!) in actual Logo, check out turtleSpaces: https://turtlespaces.org https://turtlespaces.org
- markknol 10mo agoturtlespaces seems dead
- antris 10mo agoI wish you could export these in higher res and 16:9, would make good background images
- SequoiaHope 10mo agoYes there’s one I’d like to print out. There must be some way to render this at higher res. Does anyone know?
- deleted 10mo ago[deleted]
- csmoak 10mo agoyou can download each as an SVG and then render it out at any resolution using something like inkscape
- throwaway2046 10mo agoClick on the drawing that you like on the website, then click the download button and choose "Export as SVG". You can then open the SVG file in Inkscape and render as PNG/JPG at any resolution you want. Let me know if you need help.
- SequoiaHope 10mo agoThat’s great thank you! I missed that option.
- 01HNNWZ0MV43FF 10mo agoCan't I slow down the drawing to watch it work?
- matsemann 10mo agoSimilar: https://www.dwitter.net/ https://www.dwitter.net/ Where you get 140 characters to draw using code. (Similar as in the resulting pictures reminded me of dwitter)
- teruakohatu 10mo agoThat is really interesting. Pity half of them use a "eval(unescape(escape(x)).replace(/u../g,'')))" with a compressor and decoder function.
- _kb 10mo agohttps://tixy.land/ https://tixy.land/ is another where the constraints encourage creativity. A lot of these tools are a little like tiny demoscene.
- Sabr0 10mo agoHAHA it brings back memories!
- markknol 10mo agoSuch a nice project!! I made several turtles too, check https://turtletoy.net/user/markknol https://turtletoy.net/user/markknol
- jalk 10mo agoI stumbled over your string art turtle some time ago and like one of the commenters on [1], I was wondering about your tool to create points from a image [1] https://turtletoy.net/turtle/dd4c8beb92 https://turtletoy.net/turtle/dd4c8beb92
- markknol 10mo agoThanks! If you wanna do more, i wrote a bit about it on x/twitter, recently 3d printed an object to actually test such string art. if you have specific questions, happy to answer ofc! https://x.com/mknol/status/1993708617586077928 https://x.com/mknol/status/1993708617586077928
- cwmoore 10mo agoNice collection, lots of variety. For "Fake Hyperbolic Plane..." [1] I can suggest looking up the Method of Apollonius, in order to make the circles all touch without overlapping or gaps. [1] https://turtletoy.net/turtle/0975488621 https://turtletoy.net/turtle/0975488621
- mangodrunk 10mo agoThese are great, thanks for sharing. Are there any resources you recommend for this? I have come across the book Turtle Geometry but haven’t read it.
- cubefox 10mo agoThis is what "computer art" and "generative art" meant for decades: relatively short programs generating interesting pictures. Today's text-to-image models are quite different from that. (But I think even for diffusion models, interesting pictures that come from very short or unspecific prompts are more in the spirit of classic generative art, as they don't try to describe specific details explicitly.)
- WillAdams 10mo agoThis is a fun sort of project --- couldn't resist knocking out an implementation for OpenPythonSCAD: https://github.com/WillAdams/gcodepreview/blob/main/tdmt.py https://github.com/WillAdams/gcodepreview/blob/main/tdmt.py https://github.com/WillAdams/gcodepreview/blob/main/threeDmodelturtle.py https://github.com/WillAdams/gcodepreview/blob/main/threeDmo... (and yes, the full name (3-Dimension Model Turtle) does have the same number of syllables as a certain for letter franchise staring beings named for a certain quartet named after Italian Renaissance artists)
- wffurr 10mo agoThree dimensional model turtle doo dah, doo dah.
- scientist4397 10mo agoI can say, I didn't do so beautiful pictures back in the 80's in my French School