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I've often seen people mention that one reason for games like Call of Duty being so enormous is optimising for performance over storage. You'd rather decompress
by snet0 10mo ago
I've often seen people mention that one reason for games like Call of Duty being so enormous is optimising for performance over storage. You'd rather decompress textures/audio files at install-time rather than during run-time, because you download/install so infrequently.
- justsomehnguy 10mo agoIt's amusing we had a 2x-10x compression and negligible perfomance hit on 486 with DBLSPACE yet in 2020+...