4 ms·
Honestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happe
by minki_the_avali 10mo ago
Honestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happen. So far, all the arguments I had seen against it where purely about the performance, which in my testing isn't really a big factor for this.
- jasongill 10mo agoDoom is playable (albeit by reducing the viewport to a postage stamp) on a 386; I'd be curious how your patch works on the 386 considering how much worse the graphics performance is on it
- deleted 10mo ago[deleted]
- jvolkman 10mo agoIn the Doom-era game Rise of the Triad, if you shrink the viewport all the way down to postage stamp size, it displays "Buy a 486!" underneath.
- burnt-resistor 10mo agoROTT is in my childhood's "badass games hall of fame" along with Quarantine (aka Death Throttle aka Hard Rock Cab), Abuse, and Stratosphere. Honorable mention: Microsoft Flight Simulator: Aircraft & Scenery Designer (MFSASD) for the ability to make an almost flyable U-2 from the jet plane. dipstick gunfinity burnme
- jasongill 10mo agoROTT uses the Wolf3D engine and was somewhat of a collaboration (if you could call it that) between id and Apogee!
- burnt-resistor 10mo agoDOOM was playable on the 486SLC2 with a modestly smaller viewport despite having just a 16-bit bus. It was the one donated IBM box in my high school's computer lab that could play it because Model 25 and 30 286's sure couldn't.
- minki_the_avali 10mo agothey can now though, there is a 286 port for 640k which even does cga and mda next to the initial ansi shaded text mode