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If you like this sort of content, I recently found Sandy Petersen (Call of Cthulu, Doom, Age of Empire, Halo) is extremely active on X. Lots of interesting tidb
by jasonthorsness 10mo ago
If you like this sort of content, I recently found Sandy Petersen (Call of Cthulu, Doom, Age of Empire, Halo) is extremely active on X. Lots of interesting tidbits about game design https://x.com/SandyofCthulhu https://x.com/SandyofCthulhu
- embedding-shape 10mo agoSome people are a different level of productive, and game development sure was different back in the day: > During his (Sandy Petersen) interview, John Romero (of id Software) introduced him to DoomEd and simply asked him to build a level. Romero was ultimately happy with the results, so Petersen was brought on to production for Doom. The level from Petersen's interview eventually became "E2M6". He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total.
- mrec 10mo agoSweet cheese and crackers, you weren't kidding about "extremely active". He's posting like once a minute.
- recursivecaveat 10mo agoMark Darrah worked on a bunch of classic RPGs and has an interesting retrospectives series as well: https://youtube.com/playlist?list=PLN8wmKeck6fe0jtibONfIWzpYLXiGbVK2 https://youtube.com/playlist?list=PLN8wmKeck6fe0jtibONfIWzpY... The Anthem one is very long, but is a really fascinating portrait of cultural misfunction. The biggest factor to me was the entire design was dictated by the 'ghost' of Casey Hudson. His initial high-level vision was sacrosanct, but he also was not around to actually clarify anything or take feedback from development since he had already left the studio.