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I have released commercially successful (for a single dev) games with Godot and C#. GDScript is just the default because most newer Godot users prefer the Pytho
by PoorRustDev 10mo ago
I have released commercially successful (for a single dev) games with Godot and C#. GDScript is just the default because most newer Godot users prefer the Python-like syntax, and being a custom language it has some extra features and integration in the editor.