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I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is
by et1337 10mo ago
I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.
- osigurdson 10mo agoAt least Go didn't take the dark path of having async / await keywords. In C# that is a real nightmare and necessary to use sync over async anti-patterns unless willing to re-write everything. I'm glad Zig took this "colorless" approach.
- rowanG077 10mo agoWhere do you think the Io parameter comes from? If you change some function to do something async and now suddenly you require an Io instance. I don't see the difference between having to modify the call tree to be async vs modifying the call tree to pass in an Io token.
- messe 10mo agoSynchronous Io also uses the Io instance now. The coloring is no longer "is it async?" it's "does it perform Io"? This allows library authors to write their code in a manner that's agnostic to the Io runtime the user chooses, synchronous, threaded, evented with stackful coroutines, evented with stackless coroutines.
- rowanG077 10mo agoRust also allows writing async code that is agnostic to the async runtime used. Subsuming async under Io doesn't change much imo.
- metaltyphoon 10mo agoExcept that now your library code lost context on how it runs. If you meant it to be sync and the caller gives you an multi threaded IO your code can fail in unexpected ways.
- messe 10mo agoHow so? Aside from regular old thread safety issues that is.
- metaltyphoon 10mo agoThis is exactly the problem, thread safety. The function being supplied with std.Io needs to understand what implementation is being used to take precautions with thread safety, in case a std.Io.Threaded is used. What if this function was designed with synchrony in mind, how do you prevent it taking a penalty guarding against a threaded version of IO?
- messe 10mo agoThe function being called has to take into account thread safety anyway even if it doesn't do IO. This is an entirely orthogonal problem, so I can't really take it seriously as a criticism of Zig's approach. Libraries in general need to be designed to be thread-safe or document otherwise regardless of if the do IO, because a calling program could easily spin up a few threads and call it multiple times. > What if this function was designed with synchrony in mind, how do you prevent it taking a penalty guarding against a threaded version of IO? You document it and state that it will take a performance penalty in multithreaded mode? The same as any other library written before this point.
- simonask 10mo agoThe interesting question was always “does it perform IO”.
- neonsunset 10mo ago[dead]
- kbd 10mo agoOne of the harms Go has done is to make people think its concurrency model is at all special. “Goroutines” are green threads and a “channel” is just a thread-safe queue, which Zig has in its stdlib https://ziglang.org/documentation/master/std/#std.Io.Queue https://ziglang.org/documentation/master/std/#std.Io.Queue
- jerf 10mo agoA channel is not just a thread-safe queue. It's a thread-safe queue that can be used in a select call. Select is the distinguishing feature, not the queuing. I don't know enough Zig to know whether you can write a bit of code that says "either pull from this queue or that queue when they are ready"; if so, then yes they are an adequate replacement, if not, no they are not. Of course even if that exact queue is not itself selectable, you can still implement a Go channel with select capabilities in Zig. I'm sure one exists somewhere already. Go doesn't get access to any magic CPU opcodes that nobody else does. And languages (or libraries in languages where that is possible) can implement more capable "select" variants than Go ships with that can select on more types of things (although not necessarily for "free", depending on exactly what is involved). But it is more than a queue, which is also why Go channel operations are a bit to the expensive side, they're implementing more functionality than a simple queue.
- jeffbee 10mo agoIf we're just arguing about the true nature of Scotsmen, isn't "select a channel" merely a convenience around awaiting a condition?
- SkiFire13 10mo agoIt's more akin to awaiting *any* condition from a list.
- jerf 10mo agoThis is not a "true Scotsman" argument. It's the distinctive characteristic of Go channels. Threaded queues where you can call ".get()" from another thread, but that operation is blocking and you can't try any other queues, then you can't write: select { case result := <-resultChan: // whatever case <-cxt.Done(): // our context either timed out or was cancelled } or any more elaborate structure. Or, to put it a different way, when someone says "I implement Go channels in X Language" I don't look for whether they have a threaded queue but whether they have a select equivalent. Odds are that there's already a dozen "threaded queues" in X Language anyhow, but select is less common. Again note the difference between the word "distinctive" and "unique". No individual feature of Go is unique, of course, because again, Go does not have special unique access to Go CPU opcodes that no one else can use. It's the more defining characteristic compared to the more mundane and normal threaded queue. Of course you can implement this a number of ways. It is not equivalent to a naive condition wait, but probably with enough work you could implement them more or less with a condition, possibly with some additional compiler assistance to make it easier to use, since you'd need to be combining several together in some manner.
- jerf 10mo agoWrapping every IO operation into a channel operation is fairly expensive. You can get an idea of how fast it would work now by just doing it, using a goroutine to feed a series of IO operations to some other goroutine. It wouldn't be quite as bad as the perennial "I thought Go is fast why is it slow when I spawn a full goroutine and multiple channel operations to add two integers together a hundred million times" question, but it would still be a fairly expensive operation. See also the fact that Go had fairly sensible iteration semantics before the recent iteration support was added by doing a range across a channel... as long as you don't mind running a full channel operation and internal context switch for every single thing being iterated, which in fact quite a lot of us do mind. (To optimize pure Python, one of the tricks is to ensure that you get the maximum value out of all of the relatively expensive individual operations Python does. For example, it's already handling exceptions on every opcode, so you could win in some cases by using exceptions cleverly to skip running some code selectively. Go channels are similar; they're relatively expensive, on the order of dozens of cycles, so you want to make sure you're getting sufficient value for that. You don't have to go super crazy, they're not like a millisecond per operation or something, but you do want to get value for the cost, by either moving non-trivial amount of work through them or by taking strong advantage of their many-to-many coordination capability. IO often involves moving around small byte slices, even perhaps one byte, and that's not good value for the cost. Moving kilobytes at a time through them is generally pretty decent value but not all IO looks like that and you don't want to write that into the IO spec directly.)
- ecshafer 10mo agoHave you tried Odin? Its a great language thats also a “better C” but takes more Go inspiration than Zig.
- dismalaf 10mo agoSecond vote for Odin but with a small caveat. Odin doesn't (and won't ever according to its creator) implement specific concurrency strategies. No async, coroutines, channels, fibers, etc... The creator sees concurrency strategy (as well as memory management) as something that's higher level than what he wants the language to be. Which is fine by me, but I know lots of people are looking for "killer" features.
- thegeekpirate 10mo agoCompletely replaced Go for me after using Go since inception. Wonderful language!
- bmacho 10mo agoIs there a GC/equivalent, or you do manual memory management?
- thegeekpirate 10mo agoThere's a GC library around somewhere, but I doubt anyone uses it. Manual memory management is generally quite simple, as long as you aren't using archaic languages. https://www.youtube.com/watch?v=xt1KNDmOYqA https://www.youtube.com/watch?v=xt1KNDmOYqA is worth a watch.
- Zambyte 10mo ago> One thing I am curious about is whether there is any plan for channels in Zig. The Zig std.Io equivalent of Golang channels is std.Io.Queue[0]. You can do the equivalent of: type T interface{} fooChan := make(chan T) barChan := make(chan T) select { case foo := <- fooChan: // handle foo case bar := <- barChan: // handle bar } in Zig like: const T = void; var foo_queue: std.Io.Queue(T) = undefined; var bar_queue: std.Io.Queue(T) = undefined; var get_foo = io.async(Io.Queue(T).getOne, .{ &foo_queue, io }); defer get_foo.cancel(io) catch {}; var get_bar = io.async(Io.Queue(T).getOne, .{ &bar_queue, io }); defer get_bar.cancel(io) catch {}; switch (try io.select(.{ .foo = &get_foo, .bar = &get_bar, })) { .foo => |foo| { // handle foo }, .bar => |bar| { // handle bar }, } Obviously not quite as ergonomic, but the trade off of being able to use any IO runtime, and to do this style of concurrency without a runtime garbage collector is really interesting. [0] https://ziglang.org/documentation/master/std/#std.Io.Queue https://ziglang.org/documentation/master/std/#std.Io.Queue.