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These guys don't know what they don't know: "Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the ta
by gafferongames 11mo ago
These guys don't know what they don't know:
"Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the target HP goes to zero, they should die and respawn."
This is not how shooting is implemented in a competitive first person shooter.
- gafferongames 11mo ago"At the end, all models built real a multiplayer FPS, with zero code written by hand! That’s pretty darn cool." If you don't understand how a multiplayer FPS works, how can you tell if the AI has actually created one for you or not?
- fwip 11mo agoMany children who play videogames can tell you what a multiplayer FPS is, and most of them don't know how to code it.
- gafferongames 11mo agoI did not say what a multiplayer FPS is. I said "how a multiplayer FPS works". There is a difference.
- stopachka 11mo agoI agree that this is not how shooting is implemented in a production competitive shooter, but that wasn't the goal of the post. We wanted to test how far models could go, and I think this current version is the limit in a 2 hour time window.
- gafferongames 11mo agoI think you could have an infinite amount of time and you still wouldn't be able to create a real first person shooter.
- deleted 11mo ago[deleted]
- deleted 11mo ago[deleted]
- fwip 11mo agoRight, but you don't need to know how it works to know if it is one. Unless I'm misunderstanding this part: "how can you tell if the AI has actually created one for you or not?" I interpreted that as "I asked the AI to make me one, and now I have one, so it did it," with the operative question being "is it really a multiplayer FPS?"
- gafferongames 11mo agoI'm a professional game developer who has worked on real multiplayer first person shooters. My bar for "is this a real first person shooter" is a lot higher than yours. My bar is, does this actually work and is it best practice for how first person shooters are made by professional game developers. Your bar is, does it kinda look a bit like the thing that I play? Totally different things.
- fwip 11mo agoAgree to disagree, then.