4 ms·
We built a 1KB/node graph system with 0(1) lookup and semantic recall
- RYJOX 10mo agoWe’ve been experimenting with a new database architecture for real-time AI, robotics, and agent workloads. The prototype in this 90-second demo shows a persistent graph engine that: delivers 0.12–0.4 µs hot-path reads stores 50M durable nodes on an 8GB Jetson Orin Nano streams a 40–50GB graph from NVMe as if it were RAM maintains ACID guarantees under power-fail/crash tests uses a hardware-native concurrency lattice instead of locks or B-trees The goal wasn’t to optimise an existing database, but to test whether durable sub-microsecond access was even possible without keeping the whole graph in memory. We’re a very early startup exploring this space and would genuinely appreciate critical feedback, collaboration, and technical pushback from people who’ve worked on database internals, kernels, robotics systems, or high-performance storage. If you see flaws, edge cases, missing failure modes, or things that “shouldn’t work,” we’d love to hear from you.
- deleted 10mo ago[deleted]
- RYJOX 10mo agoHappy to run the demo live for anyone curious, just reply or DM. Also open to free pilots with robotics/defence labs.
- catlover76 10mo ago[dead]