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Yeah, AI is not going to replace programmers any time soon!
by behnamoh 11mo ago
Yeah, AI is not going to replace programmers any time soon!
- Madmallard 11mo agolook at the actual code output lol
- DaiPlusPlus 11mo agoFor the benefit of those of us who don’t work in browser-based frontends, how bad could it be?
- Madmallard 11mo agoi mean it's the most bare-bones implementation without any engineering considerations it's not something that would ever work industrially people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better
- mexicocitinluez 11mo ago> people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better Code generators? Can you be more specific?
- DaiPlusPlus 11mo agoI think they're referring to the project scaffolding features that's built-in to framework tooling thesedays (e.g. `ng generate ng <schema>` or `dotnet scaffold`). There's also the practice of using good ol' fashioned code-generation tools like T4 or Moustache/Liquid templates to generate program entity classes and data-access methods from a DB schema, for example. Furthermore, now there's pretty nifty compile-time code-generation in C# - while languages like F# support built-time type-generation. ...and these are all good tools IMO; but really aren't comparable to an LLM, imo.
- weatherlite 11mo agoI'm impressed by this. You know in the beginning I was like hey why doesn't this look like counterstrike ? yeah I had the exepectation this things can one shot an industry leading computer game. Of course that's not yet possible. But still, this is pretty damn impressive for me.
- Ragnarork 11mo agoIn a way, they really condensed perfectly a lot of what's silly currently around AI. > Codex, Opus, Gemini try to build Counter Strike Even though the prompt mentions Counter Strike, it actually asks to build the basics of a generic FPS, and with a few iterations ends up with some sort of minecraft-looking generic FPS with code that would never make it to prod anywhere sane. It's technically impressive. But functionally very dubious (and not at all anything remotely close to Counter-Strike besides "being an FPS"). Fitting.
- gafferongames 11mo agoIt's not even technically impressive to anybody who has worked on first person shooters. It's literally trash.