3 ms·
Yeah, but if the Windows app essentially draws into a GPU texture (which is mapped to a dmabuf buffer in the Linux kernel), you can just grab that texture and s
by torginus 11mo ago
Yeah, but if the Windows app essentially draws into a GPU texture (which is mapped to a dmabuf buffer in the Linux kernel), you can just grab that texture and send it to the compositor.
The overhead difference is like memcpy vs a very fast SQL database.