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Maybe one advantage is there aren’t things like syntax errors to deal with, or naming things. The structure makes things purely functional and allows for multip
by dan-robertson 11mo ago
Maybe one advantage is there aren’t things like syntax errors to deal with, or naming things. The structure makes things purely functional and allows for multiple outputs from a block as well as optional inputs. Seems to me that it removes a lot of the incidental complexity in writing shaders (syntax, linear structure, specifying inputs, imperative shader language, etc)