4 ms·
Fabric Project
- dheepakg 11mo agoShould have a better name. There is Fabric, a library in Python, microsoft's SaaS offering
- bombcar 11mo agoAlso a popular Minecraft modding framework https://fabricmc.net/ https://fabricmc.net/
- opan 11mo agoI hoped it was this one when clicking.
- echelon 11mo agoEverything has collisions unless it's an invented word. And even then, you might find prior art.
- csto12 11mo agoMicrosoft also called their new replacement for Synapse Fabric. So Microsoft has at least two projects named Fabric.
- downboots 11mo agoIs there a good resource on naming things? Or a catalogue of brilliant names?
- klustregrif 11mo agoA great resource for naming things is to use google once you think you have a good name. It really doesn’t have to be more complicated than that.
- iamsaitam 11mo agoThat's a rather obscure conflict, when you think that the two have no domain overlap
- d0mine 11mo agoI see fabric python library (open source ssh automation) https://pypi.org/project/fabric/ https://pypi.org/project/fabric/ No connection to microsoft.
- ergocoder 11mo agoFabric is a extremely overused name.
- vasco 11mo agoLooks like too many boxes needed for simple things.
- Yoric 11mo agoI've always been weirded out by these "programming by connecting boxes" environments. In my experience, the only benefit they bring is removing the need to understand the syntax, which is the simplest part of programming, at the cost of making it much more complicated to find out the boxes, figure out what can connect where, looking up documentation, etc. Interestingly, I don't get this feeling with Snap! or Scratch. Sure, they're not designed for me, but they're intuitive, and they just work. Not sure where the disconnect lies. Quite possibly in my brain.
- MangoToupe 11mo ago> In my experience, the only benefit they bring is removing the need to understand the syntax It also offers better discovery—an additional major barrier if you aren't used to fighting documentation.
- Yoric 11mo agoIn my experience, the discovery is much worse, because now, I need to look at all the menus (or tabs, etc.), which makes me see many terms I don't understand, instead of being able to simply search in the documentation. I've had the same experience with the Unreal IDE, for instance, vs. Bevy (or Pygame, etc.) But yeah, you may be right that for people not used to documentation, this might be less bad.
- dan-robertson 11mo agoMaybe one advantage is there aren’t things like syntax errors to deal with, or naming things. The structure makes things purely functional and allows for multiple outputs from a block as well as optional inputs. Seems to me that it removes a lot of the incidental complexity in writing shaders (syntax, linear structure, specifying inputs, imperative shader language, etc)
- Eric_WVGG 11mo agoSpeaking of Apple platforms, yeah, this was my big problem with Interface Builder. I couldn’t get anywhere with serious Apple platforms development until SwiftUI came along.
- ludicrousdispla 11mo agoIs there anything similar that is not limited to Apple?
- brcmthrowaway 11mo agohttps://tixl.app https://tixl.app
- fuzzythinker 11mo agoLink to rendered samples: https://fabric-project.github.io/showcase.html https://fabric-project.github.io/showcase.html Note the samples link in github goes to the .fabric samples, not rendered ones.
- brcmthrowaway 11mo agoIs it realtime?
- askari01 11mo agoI like the name fabric. But i agree it has been used alot. Loom would be my proposal if anyone is looking for suggestion. You have to connect so many things to achieve simple things easy for starters but its putting up on a disadvantage here. I would say.
- efilife 11mo agoanother fabric?