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> It's also worth noting, DOTA 2 is far-and-away the more complicated game than League of Legends. Although OpenAI Five didn't actually engage with DOTAs full
by jsheard 11mo ago
> It's also worth noting, DOTA 2 is far-and-away the more complicated game than League of Legends.
Although OpenAI Five didn't actually engage with DOTAs full complexity at any point. In its most advanced form the AI and human teams were still restricted to a pool of 18 fairly simple heroes from the full roster of 117 at the time, and several other standard mechanics were still disabled or simplified, which significantly narrowed the scope of what the AI had to deal with.
- bigyabai 11mo agoGood point, the roster is one of DOTA's difficulty sticking-points so that dulls the challenge quite a bit. Nonetheless, while I cannot tell anyone to bet against Faker in good conscience, I still think T1 is screwed.
- verdverm 11mo agoThey also made the AI do vision processing iirc Give them superhuman perception and it's a different ballpark. They win just by click rate / accuracy and coordination through a shared brain
- jsheard 11mo agoNah, OpenAI Five directly interfaced with the game through the bot API. It did have superhuman perception, they just artificially nerfed its reaction time to try and counterbalance it. https://www.reddit.com/r/DotA2/comments/bf49yk/comment/elauwhl/ https://www.reddit.com/r/DotA2/comments/bf49yk/comment/elauw...
- verdverm 11mo agoMaybe I'm remembering a different game ai accomplishment, starcraft perhaps now that you mention that specific nerf, I remember that being a big one