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But world building and graphic assets are repetitive, time-consuming work.
by nottorp 11mo ago
But world building and graphic assets are repetitive, time-consuming work.
- nasmorn 11mo agoThe industry tries to use generative tools for assets since forever. Textures, terrain, foliage and eventually even parametric human models. I don’t see transformers much different.
- dheatov 11mo agoThe stochastic nature, minimal amount of care required to get something going, and the inefficiency, just to name a few.
- nottorp 11mo agoOh I do. Because with a tree generation library the trees do look random (they are because the algorithm has a random component). "AI" assets all look the same.