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Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. The translator was in Common Lisp, runnng on development
by kazinator 11mo ago
Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. The translator was in Common Lisp, runnng on development/build machines not on the target (and and itself would have almost certainly been compiled, not interpreted).
- monocasa 11mo agoWell, the first crash interpreterd GOOL, and the subsequent ones only compiled some common expressions. A full compiler for the target came with GOAL in Jak & Daxter.
- chollida1 11mo ago> Crash Bandicoot used a Lisp meta-language called GOOL which translated to assembly for the game target. This is incorrect but I see someone else already corrected you. It wasn't until later on that they created assembly compilation.