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Are those the actual wireframes they're showing in the demos on that page? As in, do the produced models have "normal" topology? Or are they still just kinda bl
by Fraterkes 11mo ago
Are those the actual wireframes they're showing in the demos on that page? As in, do the produced models have "normal" topology? Or are they still just kinda blobby with a ton of polygons
- seanw265 11mo agoI haven’t tried it myself, but if you’re asking specifically about the human models, the article says they’re not generating raw meshes from scratch. They extract the skeleton, shape, and pose from the input and feed that into their HMR system [0], which is a parametric human model with clean topology. So the human results should have a clean mesh. But that’s separate from whatever pipeline they use for non-human objects. [0]: https://github.com/facebookresearch/MHR https://github.com/facebookresearch/MHR
- daemonologist 11mo agoFor the objects I believe they're displaying Gaussian splats in the demo, but the model itself can also produce a proper mesh. The human poses are meshes (it's posing and adjusting a pre-defined parametric model).
- vessenes 11mo agoI’ve only used the playground. But I think they are actual meshes - they don’t have any of the weird splat noise at the edge of the objects, and they do not seem to show similar lighting artifacts to a typical splat rendering.