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If the tech stack used to make that video makes it "AI slop" then every video game cutscene is AI slop.
by hbn 11mo ago
If the tech stack used to make that video makes it "AI slop" then every video game cutscene is AI slop.
- parpfish 11mo agovideo game cutscenes usually involve real artists designing and animating the characters, not just using preset stock characters
- shadowgovt 11mo agoMost videogame cutscenes (well, for AAA games; I'm going to ignore the wide, worthy, and growing ecosystem of "I had an idea and made it in Unity with purchased assets") use bespoke model and texture assets, motion-capture human animation, and voice acting. None of that is what an Xtranormal auto-puppet show is about.
- hbn 11mo agoMotion capture in bigger budget games only started to become common around the Xbox 360/PS3 generation. Go back to prior generations and it was a lot of "2 models facing each other and their mouths wiggle up and down while audio files play" Pretty much exactly what you see in that video.
- swiftcoder 11mo agoThe difference being that someone actually had to record said audiofiles, and animate the mouths wiggling. The "slop"-ness is defined by the inputs, not the outputs.