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This points to something I've been talking about with college founders to be: when you think about building something for something you yourself use (i.e. a sma
by tomasien 14y ago
This points to something I've been talking about with college founders to be: when you think about building something for something you yourself use (i.e. a smartphone) - think about how YOU use that thing.
I would posit that most of what I and average mid-adopters use their smart phones for is mobile web and/or apps that exist on the web first. Mobile web, Google, Gmail, Twitter, Facebook, etc. are all web first or mobile web. Apps are great, but if you're building a native app first ask yourself: why? Is it because you think the App Store is the only place people find things on smartphones or do you NEED native functionality?
- tomasien 14y agoGeo-location/push notifications or massive speed upgrades are great reasons. Not saying there aren't great reasons. But the mobile web is an active fucking place y'all.
- bryanlarsen 14y agoI'm just a lowly webapp developer, but geo-location is trivially easy in HTML5. Is there something I'm missing?
- tomasien 14y agoNot nearly as good as native for precise location. Although there's been some speculation that can be overcome, but yeah.
- mmcnickle 14y agoThe geolocation API will be as precise as the information the device feeds it. There is no reason it shouldn't be as accurate as the native API. Unless the device doesn't want to provide a data feed to the browser API for some reason.
- untog 14y agoHuh? The HTML5 geolocation API will provide the exact same results that the native one will, especially if you use the enableHighAccuracy flag.
- tomasien 14y agoNot been my experience at all, but I am probably doing it wrong!
- untog 14y agousing getCurrentPosition() will have extremely variable results, but watchPositition() will return regular results as it gets more and more accurate.
- tomasien 14y agoNot been my experience at all, but I am probably doing it wrong!
- deleted 14y ago[deleted]