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For anyone looking for some IDEs to tinker around with shaders: * shadertoy - in-browser, the most popular and easiest to get started with * Shadron - my pers
by Scene_Cast2 11mo ago
For anyone looking for some IDEs to tinker around with shaders:
* shadertoy - in-browser, the most popular and easiest to get started with
* Shadron - my personal preference due to ease of use and high capability, but a bit niche
* SHADERed - the UX can take a bit of getting used to, but it gets the job done
* KodeLife - heard of it, never tried it
- endanke 11mo agoAlso on macOS (and iPadOS) it's super easy to get started with Metal shaders in Playgrounds.
- bored-developer 11mo agoFor swiftUI+metal specifically: https://metal.graphics https://metal.graphics
- crtasm 11mo agoHad a look in Mint's software manager and found this (flatpak/aur/macports/windows): https://github.com/fralonra/wgshadertoy https://github.com/fralonra/wgshadertoy
- dleeftink 11mo agoCables[0] is pretty cool too. Kirell Benzi has released some impressive work using it [1]. [0]: https://cables.gl/ https://cables.gl/ [1]: https://youtu.be/CltYdTVH7_A https://youtu.be/CltYdTVH7_A
- pengaru 11mo agoThere's also bonzomatic which the demo scene uses for shader live coding competitions: https://github.com/Gargaj/Bonzomatic https://github.com/Gargaj/Bonzomatic
- Buttons840 11mo agoGodot has a shader editor and the effects are updated in real time; another option.