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I think the ideal limit as far as complexity with no manual coding would be something like this new marketing site for my game (warning: 100mb of video on Chrom
by joegibbs 11mo ago
I think the ideal limit as far as complexity with no manual coding would be something like this new marketing site for my game (warning: 100mb of video on Chrome): https://redo--fallofanempire.netlify.app/ https://redo--fallofanempire.netlify.app/
Cursor with Gemini 3. I didn't manually write a single line for it (except for the actual wording). Gemini did the React stuff, styling, writing ffmpeg commands for re-encoding the videos to work better with scroll-based scrubbing, splitting them out into AVIF image sequences for mobile, etc. I use Cursor + Codex for the actual game as well but it involves a lot of manual work - even with a really modular system like Unreal it gets convoluted.
I tried doing a spreadsheet application heavily using Sonnet 4 (https://app.embedsheet.ai/ https://app.embedsheet.ai/) and found it would make a ton of mistakes and massive files that it would then be unable to reason with, I think if I did it again I'd do all the core stuff by hand.
- what 11mo agoWhy does this site even use react?
- joegibbs 11mo agoWhy not? With that kind of overhead from the assets an extra 200kb of JS is only going to make a minute difference in terms of load speed. It uses a lot of animation stuff that is provided by React libraries (Framer Motion, WebGL normal-based relighting, ThreeJS particles) that would need to be done separately otherwise and the component structure helps keep it organised.
- ludamn 11mo agoThanks for sharing! btw on https://redo--fallofanempire.netlify.app/ https://redo--fallofanempire.netlify.app/ the "Wishlist on Steam" link at the bottom of the page points to a different game "This Curse is Metal as Hell"