3 ms·
Could you say more about which extensions you’re referring to? I’ve often heard this take, but found details vague and practical comparisons hard to find.
by foltik 11mo ago
Could you say more about which extensions you’re referring to? I’ve often heard this take, but found details vague and practical comparisons hard to find.
- attheicearcade 11mo agoNot the same commenter, but I’d guess: enabling some features for bindless textures and also vk 1.3 dynamic rendering to skip renderpass and framebuffer juggling
- simonask 11mo agoDynamic rendering, timeline semaphores, upcoming guaranteed optimality of general image layouts, just to name a few. The last one has profound effects for concurrency, because it means you don’t have to serialize texture reads between SAMPLED and STORAGE.