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The real barrier is the C++ ecosystem. It represents the cost of losing decades of optimized, highly integrated, high-performance libraries. C++ maps almost per
by wrathofmonads 10mo ago
The real barrier is the C++ ecosystem. It represents the cost of losing decades of optimized, highly integrated, high-performance libraries. C++ maps almost perfectly to the hardware with minimal overhead, and it remains at the forefront of the AI revolution. It is the true engine behind Python scientific libs and even Julia (ex. EnzymeAD). Rust does not offer advantages that would meaningfully improve how we approach HPC. Once you layer the necessary unsafe operations, C++ code in practice becomes mostly functional and immutable, and lifetimes matter less beyond a certain threshold when building complex HPC simulations. Or even outsourced to a scripting layer with Python.
- amluto 10mo ago> C++ maps almost perfectly to the hardware with minimal overhead Barely. The C++ aliasing rules map quite poorly into hardware. C++ barely helps at all with writing correct multithreaded code, and almost all non-tiny machines have multiple CPUs. C++ cannot cleanly express the kinds of floating point semantics that are associative, and SIMD optimization care about this. C++ exceptions have huge overhead when actually thrown.
- wrathofmonads 10mo agoIn simulations or in game dev, the practice is to use an SoA data layout to avoid aliasing entirely. Job systems or actors are used for handling multithreading. In machine learning, most parallelism is achieved through GPU offloading or CPU intrinsics. I agree in principle with everything you’re saying, but that doesn’t mean the ecosystem isn’t creative when it comes to working around these hiccups.
- jcalvinowens 10mo ago> The C++ aliasing rules map quite poorly into hardware. But how much does aliasing matter on modern hardware? I know you're aware of Linus' position on this, I personally find it very compelling :) As a silly little test a few months ago, I built whole Linux systems with -fno-strict-aliasing in CFLAGS, everything I've tried on it is within 1% of the original performance.
- steveklabnik 10mo agoStrict aliasing is not the only kind of aliasing.
- jcalvinowens 10mo agoYes, that's why I described it as "silly" :) Is there a better way to test the contribution of aliasing optimizations? Obviously the compiler could be patched, but that sort of invalidates the test because you'd have to assume I didn't screw up patching it somehow. What I'm specifically interested in is how much more or less of a difference the class of optimizations makes on different calibers of hardware.
- steveklabnik 10mo agoWell, the issue is that "aliasing optimizations" means different things in different languages, because what you can and cannot do is semantically different. The argument against strict aliasing in C is that you give up a lot and don't get much, but that doesn't apply to Rust, which has a different model and uses these optimizations much more. For Rust, you'd have to patch the compiler, as they don't generally provide options to tweak this sort of thing. For both rust and C this should be pretty easy to patch, as you'd just disable the production of the noalias attribute when going to LLVM; gcc instead of clang may be harder, I don't know how things work over there.
- jcalvinowens 10mo agoThanks!
- amluto 10mo agoEven with strict aliasing, C and C++ often have to assume aliasing when none exists.
- jcalvinowens 10mo agoIf they somehow magically didn't, how much could be gained? I've never seen an attempt to answer that question. Maybe it's unanswerable in practice. But the examples of aliasing optimizations always seem to be eliminating a load, which in my experience is not an especially impactful thing in the average userspace widget written in C++. The closest example of a more sophisticated aliasing optimization I've seen is example 18 in this paper: https://dl.acm.org/doi/pdf/10.1145/3735592 https://dl.acm.org/doi/pdf/10.1145/3735592 ...but that specific example with a pointer passed to a function seems analogous to what is possible with 'restrict' in C. Maybe I misunderstood it. This is an interesting viewpoint, but is unfortunately light on details: https://lobste.rs/s/yubalv/pointers_are_complicated_ii_we_need#c_qh9swb https://lobste.rs/s/yubalv/pointers_are_complicated_ii_we_ne... Don't get me wrong, I'm not saying aliasing is a big conspiracy :) But it seems to have one of the higher hype-to-reality disconnects for compiler optimizations, in my limited experience.
- jawilson2 10mo ago> C++ exceptions have huge overhead when actually thrown Which is why exceptions should never really be used for control flow. In our code, an exception basically means "the program is closing imminently, you should probably clean up and leave things in a sensible state if needed." Agree with everything else mostly. C/C++ being a "thin layer on top of hardware" was sort of true 20? 30? years ago.
- pjmlp 10mo agoCUDA hardware is specially designed against C++ memory model. It wasn't initially, and then NVIDIA went through a multi-year effort to redesign the hardware. If you're curious, there are two CppCon talks on the matter.
- colonwqbang 10mo agoYour post could be (uncharitably) paraphrased as: "once you have written correct C++ code, the drawbacks of C++ are not relevant". That is true, and the same is true of C. But it's not really a counterargument to Rust. It doesn't much help those us who have to deliver that correct code in the first place.