2 ms·
Sadly compile times of LLVM-based recompilers make it impractical for competitive x86 emulation. We're not just talking a few single-frame stutters here and the
by neobrain 10mo ago
Sadly compile times of LLVM-based recompilers make it impractical for competitive x86 emulation. We're not just talking a few single-frame stutters here and there, but considerable startup delays and pauses in-game.
LLVM's optimization passes also are less useful than you might think, since the vast majority of them is motivated by source->binary translation (like clang). They don't have much effect when recompiling an already optimized binary to another architecture.