3 ms·
Neat use-case, though the sword literally telescopically inverts itself at the beginning of the scene like a light saber where you would have expected it to be
by vunderba 1y ago
Neat use-case, though the sword literally telescopically inverts itself at the beginning of the scene like a light saber where you would have expected it to be drawn from its scabbard.
I'd be interested to see how Wan 2.2 First/Last frame handles those images though...
- visioninmyblood 1y agoyeah sadly veo 3.1 has not caught up to the image generation capabilities. May be we need to work on how to make video generation more physically consistent. but the image generation results from banana pro are great.
- visioninmyblood 1y agoanother interesting use case with synth https://chat.vlm.run/c/1c726fab-04ef-47cc-923d-cb3b005d6262 https://chat.vlm.run/c/1c726fab-04ef-47cc-923d-cb3b005d6262. made a puppet from a image of a model and made the puppet dance.
- djmips 1y agoThe feet are doing unusual movements. Reminds me of leaf node cumulative error in overcompressed hierarchical animation.
- visioninmyblood 1y agoyeah the video models still do not understand physics the way humans do. We are getting there one step at a time. By the way, I am seeing a lot of people complain about google billing not working well. I was able to generate these for free without signing. Look at the results and try to come up with your own failure and working use cases.
- esafak 1y agoThat is an interesting error actually. It happened because both orientations of the sword are visually plausible, but not abrupt transitions from one to the other; there needs to be physical continuity. Here is a reproduction of the Matrix bullet time shot with and without pose guidance to illustrate the problem: https://youtu.be/iq5JaG53dho?t=1125 https://youtu.be/iq5JaG53dho?t=1125
- deleted 1y ago[deleted]