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How well has your vibecoding with Godot worked? I thought about it but wouldn't the LLM be unable to add files by itself due to stuff only the Godot editor know
by roflcopter69 11mo ago
How well has your vibecoding with Godot worked? I thought about it but wouldn't the LLM be unable to add files by itself due to stuff only the Godot editor knows how to do like generating uid files and so on? I would have expected that the LLM needs a MCP or some tool calling to properly interact with a Godot project. How are you doing it?
- smhinsey 11mo agoFor Unity, claude is capable of creating .meta files and editing .unity scenes, at least until they get really large
- 999900000999 11mo agoIt works really really well! I can have it do changes via a Copilot Pull Request on GitHub and deploy it straight to itch without me touching the code. I’m using Web builds. The only thing that’s weird is I literally got screenshots from to work on the PRs once or twice and then it stopped working.