3 ms·
If the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volum
by Etherlord87 11mo ago
If the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volume" hit a normal.z < 0, hardly a node spaghetti as the article says.