4 ms·
Yes, but this would slow the simulation right down if 2 bodies are very close. I think people sometimes use a 'fudge factor', e.g. if distance < x then treat di
by hermitcrab 1y ago
Yes, but this would slow the simulation right down if 2 bodies are very close. I think people sometimes use a 'fudge factor', e.g. if distance < x then treat distance as x.
- hermitcrab 1y ago>'fudge factor' Maybe that is what the 'softening' parameter relates to?
- jgchaos 1y agoYes, the softening factor keeps the forces from getting too big when bodies get close together. Better for the visualization but not very accurate to leave it in.
- hermitcrab 1y agoBetter than things flying off to infinity or the whole simulation slowing right down.