3 ms·
It didn't get much of a mention in the release notes but I'm particularly excited about SDF grids in geometry nodes because of this: https://passivestar.xyz/po
by bodge5000 11mo ago
It didn't get much of a mention in the release notes but I'm particularly excited about SDF grids in geometry nodes because of this:
https://passivestar.xyz/posts/instance-scattering-in-blender/ https://passivestar.xyz/posts/instance-scattering-in-blender...
- Etherlord87 11mo agoIf the volume was defined by a manifold mesh, it was already trivial to scatter points, then remove points that when raycasted down on that manifold mesh "volume" hit a normal.z < 0, hardly a node spaghetti as the article says.