3 ms·
always facinated by these. some ideas: - could try to add another player. just need to map 4 more keys. IO should be fine doing it the same way (dont think itd
by 110111011110 11mo ago
always facinated by these.
some ideas:
- could try to add another player. just need to map 4 more keys. IO should be fine doing it the same way (dont think itd need thread or whatever) the io is super fast in the qemu scenario.
- rather than have this in the MBR. make an MBR where you can select this sector to load as next sector and jump, maybe even with ability to return.
*you can then expose other games too if ud ever be bothered for snake or minesweeper :D
just some tinkering ideas. cool project and hats off. its always more tricky than it looks these things!
- akshat666 10mo agoVery good suggestions. Making it a bit modular and flexible. Initial idea was to avoid any jump like a kernel etc. But very good points.