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I would properly separate data and code so that I can easily change the dialogue and its timing without having to rewrite all of the numbers in all of the code.
by Timwi 11mo ago
I would properly separate data and code so that I can easily change the dialogue and its timing without having to rewrite all of the numbers in all of the code.
- jameshush 11mo agoWhy bother doing that when a non-engineer can just change the prompt and output a different result? :shrug:
- hollowturtle 11mo agoright and keep piling slop over slop, software will collapse with this mentality. And more importantly the more the code is convoluted the more even the llm will bail out and won't be able to make further adjustments because of bad code and context rot
- DrSiemer 11mo agoYour desired setup is just a single prompt away...
- hollowturtle 11mo agosure let's keep piling slop over slop, they're not very good to de-spaghettify code, they're good at piling further slop
- SXX 11mo agoLLMs only as good at software architecture as you are.
- Jensson 11mo agoIsn't that the issue though?
- SXX 11mo agoIf you are good, like, no? I mean I crafted complete complex game prototype using Gemini 2.5 Pro with nearly zero coding. I done it in a week: with client-server architecture, robust networking, AI, acceptance test coverage, replays. It just different way to build software. You just spend 30% of time on specification, 30% on testing and 30% on refactoring also using AI. Actual slop generarion take like 10% of time and rest of the time you turn it into maintainable code. Of course you can do it manually, but then it will take 5-10 times the time and you wont be as flexible in changing things because with AI you can do major refactoring in a day, but manually it could take weeks and kill the project.
- hollowturtle 11mo agoShare or you're just lying
- SXX 11mo agoYou're free not to believe me, but I do shipped 3 commercial games (links in profile). I know that what would usually take to build 2-3 months of developer time can now be built in a week. PS: I might eventually post here about rapid game prototyping with LLM. If you actually have some credibility feel free to reach me via Linkedin or non-anonymous email and I'd happily share my experience or the code.
- hollowturtle 11mo agoBTW if you need to refactor on day one it already smells like good slop
- SXX 11mo agoThis is a game prototype. If you ever built one you know how iterate on one trying things,
- hollowturtle 11mo agoBold statement not true