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Wow looks like total shit and eventually very hard to take on and actually improve it, given the convoluted code it generated, YET people are impressed. What wo
by hollowturtle 11mo ago
Wow looks like total shit and eventually very hard to take on and actually improve it, given the convoluted code it generated, YET people are impressed. What world are we living in...
- hollowturtle 11mo agoLet me double down to get even more downvotes, here's a snippet of the code: > setTimeout(() => showSub("Ah, Earl Grey.", 2000), 1000); > setTimeout(() => showSub("Finally some peace.", 2000), 3500); > // Scene 2 > setTimeout(() => showSub("Armor Clanking", 2000), 7000); > setTimeout(() => showSub("Heavy Breathing", 2000), 10000); If we will lose our jobs to this dumb slop I'd rather be happy doing something else
- sejje 11mo agoHow would you do it?
- Timwi 11mo agoI would properly separate data and code so that I can easily change the dialogue and its timing without having to rewrite all of the numbers in all of the code.
- jameshush 11mo agoWhy bother doing that when a non-engineer can just change the prompt and output a different result? :shrug:
- hollowturtle 11mo agoright and keep piling slop over slop, software will collapse with this mentality. And more importantly the more the code is convoluted the more even the llm will bail out and won't be able to make further adjustments because of bad code and context rot
- DrSiemer 11mo agoYour desired setup is just a single prompt away...
- hollowturtle 11mo agosure let's keep piling slop over slop, they're not very good to de-spaghettify code, they're good at piling further slop
- SXX 11mo agoLLMs only as good at software architecture as you are.
- Jensson 11mo agoIsn't that the issue though?
- SXX 11mo agoIf you are good, like, no? I mean I crafted complete complex game prototype using Gemini 2.5 Pro with nearly zero coding. I done it in a week: with client-server architecture, robust networking, AI, acceptance test coverage, replays. It just different way to build software. You just spend 30% of time on specification, 30% on testing and 30% on refactoring also using AI. Actual slop generarion take like 10% of time and rest of the time you turn it into maintainable code. Of course you can do it manually, but then it will take 5-10 times the time and you wont be as flexible in changing things because with AI you can do major refactoring in a day, but manually it could take weeks and kill the project.
- hollowturtle 11mo agoShare or you're just lying
- SXX 11mo ago
- SXX 11mo agoYou are missing the point of this exercise. This is not about code quality - its about capacity of model to generate visuals with no guidance. For the code quality it can really be as good or as bad ad as you desire. In this case it is what it is because I put zero effort into it.
- hollowturtle 11mo agonon impressive at all to me, visuals are bad not even a student starting in animations would produce that slop. You're glorifying slop, as for the code quality that's not about styling or semantics the tecniques used are BAD and won't scale at all, eg setTimeout is not designed to be run at exactly that interval, it's just a timeout suggestion. And no it cannot be good or bad as you desire it's just bad, I have YET to see something better than an animation student on the first year would do. You're destroying the software industry with this mentality
- mlrtime 11mo agoFWIW I don't agree with anything you're saying but again, I'm glad there is some debate from another side. I suck at writing software, like bad. I can't remember syntax at all. I couldn't write working code on a whiteboard if you asked me. But I don't know how to solve problems very well, and I'm good at understanding what people want and don't want. I do understand logic and pseudocode. The code LLMs write is good enough for 99% of the things I need it for, and I'm not writing code that will be used in some life determining situation, and I'd wager that most aren't either. We could debate on if my code is usable/supportable long-term, by myself or others. However, I don't see how that debate would be any different if I wrote it myself (worse) or somebody else.
- agentcoops 11mo agoYes, it’s a very narrow-minded perspective that cannot understand the second-order implications of this development beyond their own experience as an experienced developer. For argument, let’s imagine that the quality of software at the top valley firms is just phenomenal (a stretch, as we all know, even as a hypothetical). That is obviously not the case for the quality of software at 99% of firms. One could argue that the dominance of SaaS this past decade is an artifact of the software labor market: any vaguely talented engineer could easily get a ridiculously well-paid position in the valley for a firm that sold software at great margins to all the other firms that were effectively priced out of the market for engineers. I think the most interesting case study of this is actually the gaming industry, since it’s a highly technical engineering domain where margins are quickly eroded by paying the actual market wage for enough engineers to ship a good product, leading to the decline of AAA studios. Carmack’s career trajectory from gaming industry to Meta is paradigmatic of the generational shift, here. TLDR; in my opinion, the interesting question is less what happens at the top firms or to top engineers than what happens as the rest of the world gains access to engineering skills well above the previous floor at a reasonable price point.
- Kiro 11mo agoYou can criticize the code but "wow looks like total shit" is such an embarrassing thing to say considering the context. Imagine going back a few years and show them a tool outputting this from text. No-one would believe it.
- hollowturtle 11mo agoIt simply is non impressive at all to me, we had an industry(games not web) that was the most innovativd and was able to do things, and in part still is, thousands of years ahead of the slop glorified here
- red75prime 11mo agoYeah, yeah. It will hit an imaginary wall any moment now.
- Kiro 11mo agoSuch an absurd comparison. It's like hearing the world's first audio recording, saying "wow sounds like total shit" and not be impressed because you can go listen to a full symphony orchestra live.
- empath75 11mo agoWhen people figure out how to make a computer do something that it couldn't do before, that is interesting and impressive. It doesn't need to be useful.