4 ms·
You're using confusing terminology so you look very wrong. What you mean to say is direct modem-to-modem connections were not laggy because there was no packet
by giantrobot 11mo ago
You're using confusing terminology so you look very wrong. What you mean to say is direct modem-to-modem connections were not laggy because there was no packet switching. This is a true statement.
What the GP comment was talking about was dial-up Internet being most people's exposure to TCP/IP gaming in the 90s. That was most assuredly laggy. Even the best dial-up Internet connections had at least 100ms of latency just from buffering in the modems.
The QuakeWorld network stack was built to handle the high latency and jitter of dial-up Internet connections. The original Quake's network was fine on a LAN or fast Internet connection (e.g. a dorm ResNet) but was sub-par on dial-up.
- kleiba 11mo agoAnd then there was also this: https://superuser.com/questions/419070/transatlantic-ping-faster-than-sending-a-pixel-to-the-screen https://superuser.com/questions/419070/transatlantic-ping-fa...