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Donut math: How donut.c works
- DanielRibeiro 14y agoFormer discussion: http://news.ycombinator.com/item?id=2787227 http://news.ycombinator.com/item?id=2787227
- Peroni 14y agoApologies. Didn't realise it was previously posted. I was under the impression HN prevents you from linking the same article twice.
- stonemetal 14y agoHN only stops it for a few months, that post was from more than a year ago.
- DanielRibeiro 14y agoActually HN stops very old posts as well (it can fail, but it is very infrequent). On this case, the urls are not identical: the older one did not have the www.
- zerop 14y agoWhile quickly glancing over the HN front page: I read it as "Donald Knuth: how donut.c works." :)
- Gravityloss 14y agoIñigo Quilez has the best live coding tutorials on simple raytracers I've seen: http://www.iquilezles.org/live/index.htm http://www.iquilezles.org/live/index.htm It's so much easier than I thought...
- a1k0n 14y agoHis stuff is amazing. A ray marching ASCII obfuscated C thing is on my to do list.
- gcr 14y agoWhat editor is he using? It looks a bit like fluxus but for some funky custom-library-laden version of C++... Edit: Looks like it's an editor he designed himself to work on OpenGL fragment shaders (see the bottom video). I can't find any working link to it though.
- zackbloom 14y agoThis article demonstrates why it is important to learn math if you want to develop software.
- j_s 14y agoI'd say the article demonstrates the importance of math in the demoscene.
- cmccabe 14y agoUnless it summons a real donut, I don't want to hear about it.