4 ms·
Unless you are targeting Atari 2600, immediate mode still retains state in the form of a frame buffer. Your video game should not repaint if nothing has change
by gldrk 11mo ago
Unless you are targeting Atari 2600, immediate mode still retains state in the form of a frame buffer. Your video game should not repaint if nothing has changed since last frame, e.g. when paused, let alone a text editor.