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One just needs an exciting goal to reach, something to look forward to. For me for example, a lot of the work in developing the game is mundane boilerplate and
by Razengan 1y ago
One just needs an exciting goal to reach, something to look forward to.
For me for example, a lot of the work in developing the game is mundane boilerplate and looking up solutions to solved problems, but I can bear through it because I really want to play the game I'm trying to make.
Education should optimize for finding such "goals" for each individual person, instead of just finding a "use" for each person to be put to, as another poster put it.