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"You are a human." "Here's the refrigerator." "Here's a cell phone."
by analog31 1y ago
"You are a human."
"Here's the refrigerator."
"Here's a cell phone."
- Razengan 1y agoOf course, actually yes: Expose new humans to the latest technology right away, WHILE it's still awe-inspiring to them, before it become as routine as breathing, and explain how it's made, how we got there, and how life was before then. That'd be a much better way of teaching multiple subjects that are boring and irrelevant on their own. You're not supposed to have phones or computers in class but you're supposed to somehow be interested in the math and other sciences that make those things possible? You go home and your life there is much more entertaining than in school, but you have no idea how what you're being taught in school ties into the things at home.
- analog31 1y agoI don't think a way of teaching has been found, that doesn't require a willingness to be at least moderately bored, and that isn't to some extent disconnected from everyday life. Even using computers in class, which I endorse, involves acceptance that many of the uses will seem boring. Making everything as entertaining as commercial media is too much to ask.
- Razengan 1y agoOne just needs an exciting goal to reach, something to look forward to. For me for example, a lot of the work in developing the game is mundane boilerplate and looking up solutions to solved problems, but I can bear through it because I really want to play the game I'm trying to make. Education should optimize for finding such "goals" for each individual person, instead of just finding a "use" for each person to be put to, as another poster put it.