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One problem with VR and VFX is how expensive it is in terms of man hours to create immersive worlds. This significantly reduces the cost and has applications in
by vlovich123 1y ago
One problem with VR and VFX is how expensive it is in terms of man hours to create immersive worlds. This significantly reduces the cost and has applications in all sorts of ways and could realistically improve the availability of content in VR and reduce movie production costs. And that’s just the obvious applications (ignoring that these world models can be used to train AI itself)
- beeflet 1y agowho wants to spend time consuming AI art? If the costs are low, then there is no moat to create movies or gaussian splat VR games, and therefore no reason to spend money on movies or VR splat games.
- vlovich123 1y agoIs the artist the paint brush or the mind behind it creating the vision? A lot of vfx today is automated and things are possible that we’re just too cost prohibitive before. You could say “who wants to see digital art”. The moat is the artist realizing their vision - for the same $ spend you get significantly more art or higher quality art (eg first pass by AI with humans doing the refinement steps). The boom in television is because of plummeting production and distribution costs for example
- IAmGraydon 1y agoThat's great! It's just not a world model as these people are pitching it.