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Right, surely the icons could be SVGs, with the background orbs stored as a base64 PNG (or maybe a specular lighting filter?), with the foreground icons made to
by bobbylarrybobby 11mo ago
Right, surely the icons could be SVGs, with the background orbs stored as a base64 PNG (or maybe a specular lighting filter?), with the foreground icons made to move via an updating displacement map?
- shortrounddev2 11mo agoEven if they didn't want to go that route, What I've seen google do in the past is render every frame to a texture atlas, and write a CSS animation which updates the background-position property at 60 frames a second, so at least you don't have to load 150 images at a time
- bobbylarrybobby 11mo agoThat also sounds very reasonable