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3. write your codebase in a way which is suspicious of client data and gives the server much more control (easier said than done however)
by suddenlybananas 1y ago
3. write your codebase in a way which is suspicious of client data and gives the server much more control (easier said than done however)
- Sohcahtoa82 1y agoThat's just server-side anti-cheat, which I've already addressed. Cheating isn't always about manipulating game state, especially in FPSes. There, it's more about manipulating input, ie, auto-aim cheats.