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I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.
by baq 1y ago
I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.
- nickstinemates 1y agoI can't wait until the tech reaches this stage. Infinite desktop space, surrounded by text and terminals. It will be so hard to unplug.
- bitwize 1y agoEMACS. EMACS EVERYWHERE YOU LOOK.
- cultofmetatron 1y agoresolution is in the 2000x2000 range so don't count on it.
- jasonjmcghee 1y ago2160 per eye- so a bit more than that in width… I’m thinking if you do 2x pixel density it could look pretty clean. But that’s not a whole lot of real estate… that being said, i remember when 1280x1024 was incredible and that’s the same ballpark as what you’d get.
- u8080 1y agoThis is not directly comparable with display resolution since actually you are looking for PPI per degree of vision to judge on clarity.
- yencabulator 1y agoThat's 2160 pixels over ~110 degrees field of view. How many degrees of your view does your monitor cover? The density comes out very different.
- nulld3v 1y agoThere are already headsets with decent text fidelity, but IMO the problem is now on the host side. I tried to get an XR desktop env running (Stardust https://stardustxr.org/ https://stardustxr.org/) on Linux but ran into graphical issues. The Windows ecosystem is much better though.
- philote 1y agoI use Xreal Air Pros for gaming and sometimes working if I'm mobile. Resolution isn't great, but I find them better than looking at a small-ish laptop screen or the Steam Deck screen. You can definitely read text on them, but maybe not small text. It also helps to have prescription inserts. And now I'm curious if the Steam Frame allows inserts or fits well with glasses on.