3 ms·
It's analogous, but vertex shaders are just triangles, and in 2D graphics you have a lot of other stuff going on. The actual process of fine rasterization happ
by raphlinus 11mo ago
It's analogous, but vertex shaders are just triangles, and in 2D graphics you have a lot of other stuff going on.
The actual process of fine rasterization happens in quads, so there's a simple vertex shader that runs on GPU, sampling from the geometry buffers that are produced on CPU and uploaded.