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Or they can do like Call of duty, that just makes skins "heavily inspired" by other franchises they don't own, the week Borderlands 4 came out they put a few ce
by AmbroseBierce 11mo ago
Or they can do like Call of duty, that just makes skins "heavily inspired" by other franchises they don't own, the week Borderlands 4 came out they put a few cell shaded skins that heavily resembles the look of that game's characters, there is one that skin that is pretty much like reptile from mortal Kombat called "vibrant serpent", they got a bit of heat in May of this year for releasing a skin that looked too much like one from another game called High On Life, and the list goes on. It reminds me a lot of the disguises they sell on Spirit Halloween during every October.
And yes I know they do legal and agreed partnerships like with the Predator franchise, or the Beavis and Butt-Head franchise (yes they exist in CoD now...), and those only count for a tiny number of the premium skins.
- p1necone 11mo agoThe Call of Duty series makes me so sad. I remember when cod 4 came out it felt like a genuinely groundbreaking and innovative thing and I was so pumped to see what IW did next. And then Activision took all of that talent that was genuinely exploring new ground in game development and stuck them in the yearly rerelease of the same damn game mill until everyone got burnt out and left.
- AmbroseBierce 11mo agoNot me, the mix of parkour with multiplayer shooting with beautiful highly detailed maps it's something I like a lot, nothing even compares in that regard, I know the game is a shameless skin store but I do appreciate the former, although I also hate how small a lot of maps are, glances at Nuketown
- p1necone 11mo agoThey stole all the parkour stuff from Titanfall, which was made by the original IW founders when they left and founded Respawn ;) (I use "stole" in a non derogatory way here - 90% of good game design is cribbing together stuff that worked elsewhere in a slightly new form)
- AmbroseBierce 11mo agoTotally, Titanfall 2 is one of my favorite games ever, but by the time I discovered the multiplayer was pretty much dead, no players and no recent updates.
- alickz 11mo agoGood single player campaign too, if anyone is interested
- iamacyborg 11mo ago> They stole all the parkour stuff from Titanfall Which in turn was likely quite inspired by Starsiege: Tribes
- asdff 11mo agoI hate how parkour infested the fps genre. There's this whole meta now that I don't care about at all yet one has to learn if you don't want to go 3 and 12 and its in most games now.
- com2kid 11mo agoIt has been that way for decades, but prior the parkour stuff was exploiting bugs in game engines and only the top 1% or less of players could even pull off the complex inputs needed. Personally, I was in the top 10% of HL2DM players but because I couldn't master the inputs for skating I wasn't able to compete with the truly elite tier players who would zip around the map at breakneck speeds.
- jpadkins 11mo agoparkour has been in fps since quake 2 with CTF and grappling hook.
- retrochameleon 11mo agoFor the record, Arc Raiders (just released) makes me feel like I'm back playing MW2 in the golden days. Just in the sense of playing an awesome game and riding the wave of popularity with everyone else.
- Der_Einzige 11mo agoUnfortunately games playerbases don't stick around long enough anymore for grinding hard enough to be worth it.
- deleted 11mo ago[deleted]
- p1necone 11mo agoThanks, I'd heard whispers but hadn't jumped in yet. I will need to check this out. (platinum rating on protondb too woohoo)
- avtar 11mo agoI've been trying to find time here and there to get the tumbleweeds out of my gaming pc just so I can try that game. Reviews and streams for it remind me a bit of the Dark Zone experience when the first Division game came out.
- jmuguy 11mo agoGood news is it can run pretty well even on a potato, they've worked really hard on UE5 for the game.
- muststopmyths 11mo agoIt is a lot like the Division's DZ. Less toxicity out of the gate, but we'll see how that goes as time passes. They should've taken the "rogue" mechanic from that game. Arc Raiders is a ton of fun though. Also recommend Helldivers 2 if you just want a PvE shooter. It tends to be buggy as hell but the core game experience is hilariously fun.
- asdff 11mo agoI thought they were on biyearly swapping with treyarch? Cod4 in some ways was the beginning of the end for a lot that we took for granted in gaming up to that point. I remember when it released and a couple of us went to my friends house to play it. Boy were we in for a shock when there was no coop multiplayer like halo 3.
- Der_Einzige 11mo agoIf MW didn't have co-op multiplayer on console than that's another example of the Mandela effect.
- swiftcoder 11mo agoIt had split-screen local multiplayer, but you couldn't play online in that configuration
- asdff 11mo agoWe thought Halo 3 set a sort of standard for gaming on the xbox 360. Where all games would have coop online multiplayer, partying up after the match, everyone using microphones, all talk, custom game lobbies. How wrong we were in hindsight. And how different gaming would have been on consoles if it went this way.