3 ms·
This looks interesting; recently I wrote some code for rendering high precision N-body paths with millions of vertices[0], I wonder if a GPU implementation this
by pixelpoet 1y ago
This looks interesting; recently I wrote some code for rendering high precision N-body paths with millions of vertices[0], I wonder if a GPU implementation this RLE representation would work well and maintain simplicity.
[0] https://www.youtube.com/watch?v=rmyA9AE3hzM https://www.youtube.com/watch?v=rmyA9AE3hzM