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I think the fragmentation is good, it allows many talents working in the same area at once and lets users choose what fits best. The problem is that this leaves
by Kon5ole 1y ago
I think the fragmentation is good, it allows many talents working in the same area at once and lets users choose what fits best. The problem is that this leaves a lot of the polishing work to the users, and the defaults - which most stick with - are often the most boring, safe choice.
I think what DHH did with Omakub (and Omarchy) was a constructive solution here - use the myriad of options to pick out a set of components and configs that work well. Polish the selections, hide and ignore the capabilities that don't fint in, and document how to use the resulting "bundle" in great detail.